![]() ![]() allow it to work on Syndicate units that do not already have it (Indentured) and have have Impose Discipline. Maybe their first colony is of a random non-syndicate species automatically? Maybe they got a special colony pod that can only be used once? give players a way to create a foreing species colony. They are also all capped by Influence, not the most abudant resource (even with the Diplomat skill)Įxcluding the 1st Syndicate mission where you had to basically give the player a Vanguard colony, that means conquest of another species is the only reliable way to get those units. Of the NPC factions, only the Growth and Paragon have both a T1 and T2 unit to convert.Īutonoms and Psifish got the wrong unit typesĪnd of those, only a few Units even add something that the Syndicate can not already cover with Indentured or their starting T2 units. Problem 1 is actually getting someone of another species. I see a number of issues and solving any one of those could already make those really usefull all they really do is allow certain "indentured only" abilities to affect the unit ![]() ![]() For a major mechanic and a T3 tech, the "Cerebral Control Collars" are pretty "meh". ![]()
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